“My creative and scholarly work explores how the intersection of art practice, game/play design, and storytelling might enable new and helpful approaches to social activism, aesthetics, and public pedagogy. My work is inherently collaborative and interdisciplinary, blending theory and practice into a hybrid form. The cinematic and the playful are central to my creative practice, while a commitment to collaborative ethics and social justice guides my process. ”
media artist
My research spans the field of Media Arts and encompasses “serious,” documentary, and “art” games; ubiquitous and locative experience design; animation; worldbuilding; Extended Realities (VR, AR, XR); game-based learning; empathic, value-centric and participatory design; and the artistic application of theories of social justice such as anti-oppression, intersectionalism, narrative power analysis, and ethical spectacle. With the launch of the multiple award-winning game Darfur is Dying, I co-founded Take Action Games, a studio that created linkages between gameplay and the histories and practices of documentary filmmaking and socio-political advocacy. Take Action Games has garnered several awards, including the Games For Change Audience Award, the Adobe MAX Award for Social Responsibility, Honoree status in the Webby Award’s Activism Category, and the Academy of Television Arts & Sciences prestigious Governors Award in collaboration with the MTV Networks' Sudan media campaign (the Emmy’s highest honor). My work has been reviewed in numerous academic publications and covered by press outlets such as National Public Radio, the New York Times, TIME magazine, the Washington Post, Gamasutra, Jezebel, and Mashable.
educator
As a first-generation middle school, high school, and college graduate, I was fortunate to attend and earn my B.F.A. from The Cooper Union for the Advancement of Science and Art, an institution with a radically progressive history founded on the belief that advanced education should be free. It was here that my nascent interest in community building conceptually merged with art practice, media-making, and humanities scholarship, thereby laying a foundation for research into creative approaches to social problems.
“Reach out if you’d like to discuss a possible collaboration, see my CV, or invite me to present my work.”